Tactical Furry Outfit Part 1 (REX VERSION) - Uniform Bundle
Presenting you a big bundle of clothing options made for the Rexouium base! Themed after military and to look tacticool™
This contains the following:
- The Crye Set
- Crye Top, has optional rolled sleeves blendshape
- Crye Pants, has optional bloused blendshape
Crye your wallet no more, you can wear the pretty Crye set for your Rex avatar!
- Softshell Jacket, based after Blackhawk! Softshell Jacket, optional rolled sleeves blendshape, hood can also be worn thanks to parent constraint attached to your avatar's head bone (must have HoodDownAlt blendshape set to 0 when worn).
Imports from Eastern Europe brings you the Softshell Flexion jacket, now for Rexes
- Digitigrade Boots (Type-A shown below)
Just a pair of boots built for digitigrade feet of the Rexouium. Duty design built to last longer and is durable.
- Kneepadless Variant of the pants (UV is not same as Crye Pants), has optional bloused blendshape
Basic pants, you could wear a kneepad on top of these.
- Slimfit longsleeves
Basic longsleeves slimfit topwear, made to complement both the Crye and Softshell
- IM-Pact Gloves
- Glove Type-A: Full Glove
- Glove Type-B: Index and Thumb are fingerless
- Glove Type-C: Fingerless
Based after the real world's M-Pact Gloves, these pair were made to protect your pawpads from further harm.
- Oakwood Gloves
- Glove Type-A: Full Glove
- Glove Type-B: Index and Thumb are fingerless
- Glove Type-C: Fingerless
The most popular gloves, commonly used by the generic soldier.
FOR VER11 and beyond!
Use ModularAvatar unity addon, installed through VCC, and it can be used with ALL clothing as shown here!
FOR VER10point3 and below!
Use ApplyAccessories v1.1.9 Standard for the other clothing, but NOT Softshell (DO NOT forget to reparent the clothing's Chest bone under ChestUp bone if using 1.5-1.6)
To wear the Softshell on your Rex you will do the following:
- Click, drag and drop the Softshell Prefab on the GameObject of your avatar, then unpack the Softshell prefab.
- For each bone you must drag and drop it under the same name (ex.: Dragging Softshell_Hips under Hips). This excludes the Softshell_Head due to how the jacket is set up. Softshell_Tail bones must be zeroed.
- On the Softshell_Head GameObject, you must set the 1st constraint of its components to your avatar's actual head bone.
⚠ In the instance of the avatar in question being a different size, you must find and select all the ZipperROOT GameObjects (4 under HoodArmature, 1 under Softshell_Neck), then unlock the constraints before resizing and lock when done.
Clippings are notable around the crotch area, zippers of the Softshell Jacket have a tendency to float away from the clothing but this is hardly noticeable, these are something I tried fixing with the best of my abilities.
VERSION 10 Texture Overhaul Update
This new update brings in an easier way to export your textures for your clothing, this is separated from the main UnityPackage due to size issues (filesize is a whopping 1.4GB)
Through the use of Photoshop or Photopea, you may now toggle a layer folder in the tools to enable a solid color or a camouflage pattern you desire, once done you may now able to export the PSD file as a PNG and use it for your material.
Dynamic Bones Addon is OPTIONAL for PC version for dangly bits of the Softshell Jacket, mainly the zippers and the subtle hoodie movement. ⚠This addon is no longer needed as it makes use of VRChat's PhysBones.⚠
MOCHIE shader is required for the MOCHIE preset.
POIYOMI shader is required for the POIYOMI preset.
The .unitypackage file contains
- Individual models of the clothing pieces shown above
- In addition to above, .blend files with its textures packaged in is included
- Textures with variety of camouflages to choose for the PSD file
- Materials
The world displayed in the media above is Kurotori Photo Studio.
You may use this on an avatar that is public
⚠ Reselling or redistribution IS NOT ALLOWED
⚠ Commissions including the item is allowed but both parties must have the asset bought. ⚠
⚠ For texture artists: The UV layout is kind of weird and this is all done in Blender so no support for those who use Substance Painter
⚠ This asset is not Quest compatible, you may make use of Blender and through addons so that it uses the least amount material possible.
⚠ Female blendshape for Softshell jacket is not available
Camouflage patterns were generated by Jax Hendricks, thanks for the massive help!
Joke Patterns idea from Sashka, can be found in my Discord
Discord Server for when help or feedback is needed, and to get announcements or updates of my products.
ver1. initial release
ver2. ease of customization for patches
ver3. adjusted weights on the top arm patches of the CryeTop, should have less clippings and less of the texture being deformed
ver4. rolledsleeves blendshape of CryeTop has been fixed. softshell prefab fixed to show the zippers
ver5. fixed even more softshell zippers not following the constraints
ver6. adjusted opacity on one of the groups of the PatchTexture.psd. added the missing fabric texture on the topwear
ver7. fixed even more clippings, readjusted rolled sleeves blendshape on CryeTop and Softshell, readjusted muscle blendshape on Slimfit. added rolled sleeves blendshape on Slimfit
ver8. folder restructured, all of my products that you own will be on its own folder (eg KADIS SK 3D WORKS > KADIS SK 3D WORKS - TactRexPart1)
ver9. changed texture of slimfit. camo textures has been reworked to have alpha maps so it can be overlayed easier. prefab softshell will now use standard instead of mochie. overall texture has been brightened
ver9.1 fixed sewn lines on topwear for softshell
ver9.5 added gloves to work with the new version of the rex. reworked philippine and jungle tigerstripe camo to be smaller. added ACU-UCP camo, MARPAT camo
ver9.6 adjusted blendshapes for the pants, adjusted boots model to accomodate rexouium MuscleFeet blendshape
ver9.7 fix missing patch folder (?)
ver10 added female and muscle blendshape to softshell. softshell prefab variants for MUSCLE and FEMALE have been added under TactRexPart1 -> Uniform -> Prefabs folder. added variant of Slimfit (SlimfitNoWristWeight) that features no weights on the wrist, sleeve end is bigger to adjust clipping(?)
textures have been overhauled, you may now check the file "Texture Overhaul PSDs" under this product's content folder and under Textures
ver10.1 conversion of dynamic bones of softshell and its variants to PhysBones
ver10.2 fixed missing CryeTop model
ver10.3 fixed SoftShell patch mesh not using the patch material
ver11 compatibility for REX v1.5/v1.6. added bunch of stuff that were nardo exclusive like CryeTSHIRT, Oakwood Gloves and TypeB boots